
Syntax - Tasty Web Development Treats
Wes Bos & Scott Tolinski - Full Stack JavaScript Web Developers
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935: CJ Made A Sega Game In 2025

Syntax - Tasty Web Development Treats
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52 min
CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist.
Show Notes
00:00 Welcome to Syntax!
00:44 Why a Sega game?
Sega Genesis.
Sega Master System.
MKBHD Retro Tech: Sega.
06:55 What is it running on?
07:49 Working with assembly code.
10:11 Sega Genesis Development Kit.
Stephane-D GitHub.
10:54 Awesome Megadrive.
12:02 Booting on an emulator.
13:07 Gens and KMod.
15:54 Compiling stage.
17:44 Genesis Code VS Code Extension.
18:22 Images and Assets.
19:46 Loading images with bitmap.
23:50 Megacat Studios.
25:21 Z index?
Faking Parallax.
27:34 Specific code examples.
27:51 Platformer Engine.
30:01 Platformer Sample Game.
30:44 LDTK (Level Designer Toolkit).
33:13 Tiled Collision mapping.
37:42 What about debugging?
39:37 Loading in levels.
RetroGameMechanicsExplained.
Sega Mega-CD Development Unit.
43:56 Challenges with graphics.
49:56 Adding music.
Super Cartridge.
Flahskit Programmer MD.
Flashkit Cart MD.
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Full Stack Developers Wes Bos and Scott Tolinski dive deep into web development topics, explaining how they work and talking about their own experiences. They cover from JavaScript frameworks like React, to the latest advancements in CSS to simplifying web tooling.