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Obrázek epizody 131: Ryan Singer - How Basecamp Builds Software

131: Ryan Singer - How Basecamp Builds Software

Obrázek epizody 131: Ryan Singer - How Basecamp Builds Software

Poslechněte si podcast

1. 1. 2020

1 hod 13 min

O epizodě podcastu

Topics include:
  • Why "fixed time, variable scope" is so important for actually getting things done
  • Integrating development and design into a single process instead of design first, develop later
  • What it means to "shape" work before deciding to work on it
  • What it means to "bet" on a project, and why Basecamp would rather trash a project than extend the deadline by an extra week
  • Taking deadlines seriously, and how it empowers teams to make their own decisions about scope to avoid having to trash the project
  • An example of a project at Basecamp that failed to ship, and working through what they did wrong that led to that outcome
  • De-risking projects by getting input from technical experts on the team before committing to actually doing the work
  • What exactly is the deliverable a design/development team receives from leadership at the start of a project that they are expected to be able to succeed with?
  • The difference between macro planning and micro planning on a project
  • How Basecamp avoids iterating on solutions within a cycle without turning projects into fixed time, fixed scope
  • Why designers at Basecamp start by actually building the very rough "Times New Roman" version of a UI with HTML and CSS before spending time on high fidelity visual design decisions
  • Applying "Shape Up" on client projects
Sponsors:
  • Tuple , try the best pair programming app out there for free for two weeks
Links:

Topics include:

  • Why "fixed time, variable scope" is so important for actually getting things done
  • Integrating development and design into a single process instead of design first, develop later
  • What it means to "shape" work before deciding to work on it
  • What it means to "bet" on a project, and why Basecamp would rather trash a project than extend the deadline by an extra week
  • Taking deadlines seriously, and how it empowers teams to make their own decisions about scope to avoid having to trash the project
  • An example of a project at Basecamp that failed to ship, and working through what they did wrong that led to that outcome
  • De-risking projects by getting input from technical experts on the team before committing to actually doing the work
  • What exactly is the deliverable a design/development team receives from leadership at the start of a project that they are expected to be able to succeed with?
  • The difference between macro planning and micro planning on a project
  • How Basecamp avoids iterating on solutions within a cycle without turning projects into fixed time, fixed scope
  • Why designers at Basecamp start by actually building the very rough "Times New Roman" version of a UI with HTML and CSS before spending time on high fidelity visual design decisions
  • Applying "Shape Up" on client projects

Sponsors:

  • Tuple , try the best pair programming app out there for free for two weeks

Links:

Popis podcastu

A podcast for developers interested in building great software products. Every episode, Adam Wathan is joined by a guest to talk about everything from product design and user experience to unit testing and system administration.